Saved Viewpoints

Its often helpful to be to able to quickly jump to a know view perspective on a job file. The Visibility section of the home tab offers a quick way to do that.

A set of default perspectives on the job file are listed in the top section of the Viewpoints dropdown list:

The Top, Front, Obverse, Oblique, Bottom, Back, and Reverse viewpoints are set with respect to the WORLD frame. These can also be set with respect to the current Working frame if the View Relative to Working Frame check box is enabled on the Display tab of the User Options.

As and example, the Top  view is along the negative Z-axis of the reference frame with the X-axis to the right and the Y-axis pointing up.

You can also define and save custom viewpoints in order to quickly return to a preset view orientation of your choosing.

To Save a Custom Viewpoint:

  1. Orient the view to the desired position.

  2. Click the Preset Views option within the viewpoint dropdown

  3. In the View List dialog, click Add Current button in the View List dialog.:

In the Preset View dialog, type a name for your custom view.

  1. If you would like the view to restore the current zoom settings in addition to applying the view direction, select restore Zoom Settings.

  2. To view position and orientation information about the view, click the Show Details button.

  3. Click OK. To accept the new viewpoint definition and your custom view will then be available in the View List:

 

To Restore a Custom Viewpoint:

To Edit a Custom Viewpoint:

To Delete a Custom Viewpoint:

To Delete All Viewpoints:

To Restore the Default Viewpoints:

In the View List dialog, click Reset to Defaults.

By default, saved view directions are based on the orientation of the world coordinate frame. For example, if a view is saved looking along the world frame’s Z-axis, then when the view is restored, it will again be looking along the Z-axis of the world frame, regardless of the ac- tive frame. However, you can choose to restore saved view directions relative to the working frame instead. By doing so, restoring the view described above would look along the Z-axis of the active frame.

To Restore a Viewpoint Based on the Working Frame: