Construct B-Spline From Intersection of Plane and Mesh

Creates one or more B-Splines at the intersection of a plane and a Mesh.

 

Input Arguments

 

0

Collection Object Name

Resulting B-Spline Name

A name for the resulting B-spline (or a prefix, if more than one will be created).

1

Collection Object Name

Plane Name

The name of the source plane.

2

Collection Object Name

Mesh Name

The name of the source surface.

 

3

 

Integer

Delete closed lines whose number of segment is less than this value

The integer entered is the minimum number of segments (or poly-lines) necessary to keep a closed curve.

4

Integer

Delete unclosed lines whose number of segment is less than

this value

The integer entered is the minimum number of segments (or poly-lines) necessary to keep a

curve.

5

Boolean

Create Intersection Points?

True will build a points cloud with the intersection points.

 

Return Arguments

 

6

Collection Object Name Ref List

B-Spline List

List of newly created curves.

 

Returned Status

 

SUCCESS

The B-Splines were created successfully.

FAILURE

The source plane or surface was not found.

 

Remarks

If the resulting B-Spline names already exist, the names will be incremented automatically to avoid duplicates.

If more than one B-spline will be created, they will each have a numerical suffix in their name, starting from zero. If the mesh and surface do not intersect, no curves will be created.