This function has been implemented such that T_input * T_inverted = T_identity. It can be useful for placing objects back in a starting location after applying an initial known transform.
0 |
Transform |
Transform |
The transform to convert (T_input). |
1 |
Transform |
Inverse Transform |
The resulting inverse transform (T_inverted) |
SUCCESS |
The Inverse transform was computed successfully |
FAILURE |
The input transform was incorrect |
None.